﻿
  name = PlayerLegs;

  animation
  {
    name = Walking;
    textureName = Sprites/Player/Legs/legs-walk_0#31;
    time = 0.1;
  }

  animation
  {
    name = Running;
    textureName = Sprites/Player/Legs/legs-run_0#15;
    time = 0.1;
  }
